Zelda II: The Adventure of Link walkthrough, Secrets.
Mazura: Mazura serves as the guardian of Parapa Palace and the first boss of The Adventure of Link.Heavily armored, he must be attacked in the head by jumping. Should Link mistime his jump, Mazura will strike him with a large mace, knocking the hero backwards. Experience Points: 50: Jermafenser: Found at the end of Midoro Palace, Jermafenser, like Horsehead, can only be damaged by attacking.
The first hour or so you play Zelda II should be dedicated to increasing your new character's strength. This is important if you're to have any chance of beating the nasty creatures that'll be found lurking the hallways of Parapa Palace where you must place the first of six crystals in the stone statue.
This page is a list of glitches from Zelda II: The Adventure of Link. Contents(show) Desert Fight Anywhere It is possible to have a desert fight even outside the desert. To perform this, Link must smash a boulder with the hammer, which will leave some dust behind. The dust that is left behind is counted as a desert tile by the game. If Link enters a cave, or walks off the screen, coming back.
Try beating Zelda II with the Power Glove. Yeah. That's a laugh. (Zelda II final boss starts up using the Power Glove) The Nerd: In conclusion, it's still a great game. But many consider it the black sheep of the Zelda franchise. And understandably, it's very different from the first game but obviously Nintendo didn't want to just rehash the.
Zelda II: The Adventure of Link is the second game in The Legend of Zelda series, released in 1987 in Japan and 1988 in North America and Europe. The game featured an overhead-view map like the first installment, but introduced side-scrolling action sequences and RPG Elements such as level ups, magic and health points, and random encounters, as well as more complex world and story elements.
Zelda II: The Adventure of Link on NES Second Opinion Review - Rated 8 out of 10 - Page 1.
Candle Glove Raft Boots Flute Cross Hammer Key. Starting Spells Shuffle Starting Spells. or. Start with: Shield Jump Life Fairy Fire Reflect Spell Thunder. Starting Stats Community Hints Random Number Of Lives Starting Heart Containers. Maximum Heart Containers.